1 - 6 & Choice - Score only 1's through 6's and Choice, any order.

1 - 6 & Choice Lowball - You may only score 1 - 6 and choice in any order, low score wins.

1 - 6 & Choice + Yacht - Score only 1's through 6's and Choice and Yacht, any order.

63 on top - Score only 1-6 and try to get as close to 63 without going over. Leave the bottom half blank
Above or Below - On your first turn, you must score 4 Of A Kind. After 4 Of A Kind is scored, either with points or 0, you may score anywhere. If you score in the top section(1-6) on your second turn, then you must continue in the top section until it is completed. If on your second turn, you score in the bottom section (Full House - Choice), then you must continue in the bottom section until it is completed. Each section may be done in any order.

Back & Forth - Start at 1's then skip down to Choice, then back to 2's and so on in order until you reach the middle. Example: 1's, Choice, 2's, Yacht, 3's, 5Straight, 4's, 4Straight, 5's, Full House, 6's, and 4 of a Kind.

BlackJack -.You must try for 21 in Choice. Zero everything out until you get the 21. once you have 21 in choice....continue as Regular Yacht.

Bottom First - The score card is split into 2 sections. 1st section is 1's - 6's, 2nd sections is 4 of a Kind - Choice. You must fill in the bottom section 1st, then you fill in the top section. High score wins.

Bottom Only - You may only score 4 of a Kind - Choice in any order, high score wins.

Bottom Only Lowball - You may only score 4 of a Kind - Choice in any order, low score wins

Bottom Skip - Played like Hopscotch, only you begin from bottom. (Choice, 5 Straight, Full House, 6, 4, 2, 1, 3, 5, 4 of a Kind, 4 Straight, Yacht)

Bottom To Middle, Top To Middle - Start at choice and work your way up to 4 of a kind in order, then go up to 1's and work your way down to 6's in order.

Bottom To Top - Start at Choice and work your way up in order to Ones. Yacht may be taken anytime and can be skipped, unless the TD hosting tourney specifies that Yacht must be taken in order.

Bottom To Top, 1 Roll - Start at Choice and work your way up in order to Ones, but you can only roll one time per turn. Yacht may be taken anytime and can be skipped, unless the TD hosting tourney specifies that Yacht must be taken in order.

Bottom Twist - The score card is split into 2 sections. 1st section is 1's - 6's, 2nd sections is 4 of a Kind - Choice. You must fill in the bottom section 1st in order, starting at 4 Of A Kind. After you fill in Choice, then you fill in the top section in any order. High score wins.

Call Your Opponents Shot - You tell your opponent what to roll for before thie first roll of each turn. If they don't get it, they must score a 0 in that spot. If your opponent rolls before you tell them what to go for, you pick a spot for them to score for that roll, which means they only get one roll that turn.

Call Your Shot - You have to call what you are going roll for, before your first roll of each turn. Then you must try for it and if you don't get it, you must score a 0 in that spot. If you forget to call it before your first roll then you opponent gets to choose where to place a score.

Caught in the Middle - Start at 4's and work your way down in order to 4 straight. After you score 4 straight, go up to 1's and work your way back down in order to choice.

Chicken Butt - The hosting TD will give the spots you will score. This can be any order, in order, but you may only score the spots the TD tells you before the match begins.

Choose Wisely - You only have a set number of turns you may take, to be set by the TD. If the TD were to say 8 turns, then you would take a total of 8 turns, up to 3 rolls each turn. You may score anywhere, but after 8 turns each, the game is over. High Score wins.

Closest to 100 - Try to get closest to 100 points. The person closest to 100, without going over, wins.

Closest to 125 - Players will try to obtain a score of 125 or less without going over.

Closest to 150 - Try to get closest to 150 points. The person closest to 150, without going over, wins.

Closest to 175 - Try to get closest to 175 points. The person closest to 175, without going over, wins.

CRAzy 8's - get total of 8 in 2's, 8 in 4's, 8 in 4 of a kind, 8 in Full House, and 8 in choice to win match. The object of this game is to get only 8s in those spots. You may 0 out anywhere except those spots on your game card. The player with most 8 in those specific spots on the scorecard wins.

Cyclone - Played just like Top to Bottom (In Order) but the amount of times you roll will change each turn. Starting at ones and working your way down in order, but on your 1st turn, you can only roll once, 2nd turn, you can only roll twice, and your third turn you can roll all three times. After your third turn you continue as you did for your 1st three turns. Rolling once, twice, then up to three times.

Dead Frog - Played the same as Leapfrog, but low score wins. You want to try to Zero everything, but you must go in the order of Leapfrog.

Dig Out - Start at 6's and go up in order to 1's, then go back and start at 4 of a Kind and go down in order to choice.

Drunk Frog - Score in this order, 1's, 3's, 5's, 2's, 4's, 6's, Full House, 5 straight, choice, 4 of a kind, 4 straight, and yacht. In other words you are playing leapfrog down to 5's then going back up to 2's and working back down, but after you score 6's you skip every other spot again to choice. Once you have scored choice you go up to 4 of a kind and work your way back down again.

Evens (any order) - Score only the even number spots in any order. 2's, 4's, 6's, Full House, 5 Straight, and choice.

Evens (in order) - Score only the even number spots in order. 2's, 4's, 6's, Full House, 5 Straight, and choice.

Evens & Odds - Start at 2's and work your way down in order skipping every other spot. When you reach the bottom, go back to 1's and work your way back down again. About the same as Leapfrog, but you would start at 2's instead of 1's.

Free Fall Leapfrog - Played in the same order as Leapfrog, but you cannot keep any dice to the side. If you roll again, you must roll all 5 dice. You go in this order, 1, 3, 5, 4 of a Kind, 4 Straight, & Yacht. After Yacht is scored you go back to 2's and work your way back down to choice in Order. High Score Wins.

Follow The Leader - The first persons name that is announced in pairings picks the table and goes first. The second person must follow what the first person scores. If the first person scores a Yacht even if it was with zero, the second person must go for Yacht. After the first game, the two players switch and the other person must go first. You will play two games per round, each person getting to be the leader. Combined scores at the end of the second game determines the winner. High score wins.

Free Roll(s) - Played like regular Yacht, but you cannot keep any dice to the side. If you roll again, you must roll all five dice.

Gren's Twist (Any Order) - Score 1's, 5's, 6's, 4 of a Kind, Full House, & Choice but you may score in any order, only 2 rolls per turn. High Score Wins.

Gren's Twist (In Order) - Score 1's, 5's, 6's, 4 of a Kind, Full House, & Choice but you may only roll 2 times and you must go in order. High Score Wins.

Hate The Straights - Played just like regular Yacht, but do not score the straights. Score everywhere but the straights, they should be left blank. High Score wins.

High Ball - You want to get the Highest score possible in Choice which is 30. You may score anywhere on the scorecard, but only choice is counted.

Highball Too - You want to get the Highest score possible in Choice which is 30. You must Zero everything, but Choice. If by chance you must score somewhere, those points will be deducted from what you score in Choice. Example: If you have 27 for Choice and have to score 10 points somewhere, your total score for Choice would be 17 in Choice.

Hole in One - Played like Regular Yacht, only the first person to score yacht with all ones, wins. If no one does, high score wins.

Hop-A-Long - Even numbers are done in order, odd numbered spots are done in any order. You must start at 2's and work your way down in order, skipping every other spot. When you reach the bottom, you fill in the rest of the scorecard in any order.

Hop-A-Long Lowball - Even numbers are done in order, odd numbered spots are done in any order. You must start at 2's and work your way down in order, skipping every other spot. When you reach the bottom, you fill in the rest of the scorecard in any order. Low wins in this variation.

Hopscotch - Played similar to Leapfrog only you start at 1's and skip every other spot until you get to yacht. Then start at choice and go back up and fill in the rest in order.

Lady's Choice - In this format, lady's get to choose the games the men will play. If 2 lady's are playing then the first name announced for that match chooses the game. If 2 men are playing then the first name announced for that match chooses a lady from the lobby to choose the game. Ties will be broken according to game play.

Leapfrog - Start at ones and skip every other spot in order, until you reach bottom, then start at top again and fill in unfilled spots. Example: you would do 1's, 3's, 5's, 4 of a Kind, 4 Straight, and Yacht, then you will go back to 2's and work your way back down again.

Leapin' pairs - Start at the first pairs which is 1's & 2's, skipping every other pair till you get to 4 Straight & 5 Straight, but you must do the pairs in order. Example: 1 & 2, 5 & 6, then 4 & 5 Straight. After you fill in 4 & 5 Straight, you go back to 3's & 4's and work you way back down, but these pairs, may be done in any order. Example: 3's or 4's, 4 of a Kind or Full House, then Yacht or Choice. High Score Wins.

Lowball - Try to get the lowest score possible. You may roll up to 3 rolls. The lowest possible score is 5, which is 5 ones placed in Choice.

Lowball, 1 Roll - Try to get the lowest score possible, but you can only roll one time per turn. The lowest possible score is 5, which is 5 ones placed in Choice
Lowball Bottom To Top - Try to get the lowest score possible, but you must go in order, starting at Choice and working your way up to Ones. You may roll up to 3 rolls. The lowest possible score is 5, which is 5 ones placed in Choice. Choice may NOT be taken anytime, unless specified by TD.

Lowball Top To Bottom - Try to get the lowest score possible, but you must go in order, starting at Ones and working your way down to Choice. You may roll up to 3 rolls. The lowest possible score is 5, which is 5 ones placed in Choice. Choice may NOT be taken anytime, unless specified by TD.

Middle Out - Start in the middle of the score card and work your way out. You would start at 4 of a Kind, then 6's, Full House, 5's and so on.

Odds (any order) - Score only the odd number spots in any order. 1's, 3's, 5's, 4 of a Kind, 4 Straight, and Yacht.

Odds (in order) - Score only the odd number spots in order. 1's, 3's, 5's, 4 of a Kind, 4 Straight, and Yacht.

Pairs - This is a variation of Top to Bottom, but you can do the score card in pairs. The first pairs you can score are 1's & 2's in any order, then 3's & 4's in any order and so on, until the last pairs you have to score are yacht & choice. For example, if you are on the first pairs, which is 1's & 2's you may score 2's first, but before you continue to 3's & 4's you have to score 1's.

Pairs Back & Forth - This is a combination of Pairs and Back & Forth. The first pairs you can score are 1's & 2's in any order, then Choice & Yacht in any order, then back to 3's & 4's, and so on, until the last pairs you have to score are Full House & 4 of a Kind. For example, if you are on the first pairs, which is 1's & 2's you may score 2's first, but before you continue to Choice & Yacht, you have to score 1's.

Polo - Start at 6's and work your way to 1's, in order. After the top section (6-1) is completed in order, move down to 4 Straight and work your way down to Choice in order. 4 OF A KIND AND FULL HOUSE ARE TO BE LEFT BLANK, DO NOT 0 THEM OUT.

Regular Yacht

Regular Yacht 1 Roll - Play just like Regular Yacht but you can only roll one time per turn.

Reverse Hop-A-Long - Odd numbers are done in order, Even numbered spots are done in any order. You must start at 1's and work your way down in order, skipping every other spot. When you reach the bottom, you fill in the rest of the scorecard in any order.

Reverse Hop-A-Long Lowball - Odd numbers are done in order, Even numbered spots are done in any order. You must start at 1's and work your way down in order, skipping every other spot. When you reach the bottom, you fill in the rest of the scorecard in any order. Low wins in this variation.

Screw - You can only roll one time per turn. Do not score anywhere after you roll. Your opponent will tell you where to score after you roll. Low Score Wins.

Second Choice - Second name listed in pairings gets to choose the game format for the current match.

The Straights - You must go for one of your straights every turn until you get them both. After you have got both of your straights, you play regular yacht. When you go for a straight and don't get it, you may score anywhere. If you have to zero your straights, they must be the last things that are zeroed.

Top First - The score card is split into 2 sections. 1st section is 1's - 6's, 2nd sections is 4 of a Kind - Choice. You must fill in the top section 1st, then you fill in the bottom section. High score wins.

Top Only - You may only score 1 - 6 and choice in any order, high score wins.
Top To Bottom - Start at Ones and work your way down in order to Choice. Yacht may be taken anytime and can be skipped, unless the TD hosting tourney specifies that Yacht must be taken in order.

Top To Bottom, 1 Roll - Start at Ones and work your way down in order to Choice, but you can only roll one time per turn. Yacht may be taken anytime and can be skipped, unless the TD hosting tourney specifies that Yacht must be taken in order.

Top To Middle, Bottom To Middle - Start at Ones and work your way down in order to 6's, then skip to Choice and work your way back up in order to 4 of a Kind.

Top Twist - The score card is split into 2 sections. 1st section is 1's - 6's, 2nd sections is 4 of a Kind - Choice. You must fill in the top section 1st in order, starting at 1's. After you fill in 6's, then you fill in the bottom section in any order. High score wins.

Touch Down - At every turn you must try for a (7) in the 4 of a Kind spot. 1+1+1+1+3. If you don't get a 7 you can put that score anywhere on the board. If you do get a 7 the other player has 1 chance to get a 7 as well. If they do not get a 7, you win the match. If both get a 7, then it is High Score wins. If neither players gets a 7 , then high score wins match. Please keep in mind that you must roll for a touchdown (7) in the 4 of a kind spot at all times. in other words, EVERY TIME YOU ROLL IT MUST BE FOR 4 ONES AND A 3 IN 4 OF A KIND. 4 OF A KIND SHOULD BE KEPT BLANK UNTIL YOU GET A TOUCHDOWN

Triple Play -1's, 2's, and 3's must be done in order, then 4 of a Kind, Full House and 4 Straight also in order, after 4 Straight is scored go back to 4's, 5's and 6's and do them in any order then do 5 Straight, Yacht, and Choice in any order.

U Choose - First name listed in pairings gets to choose the game format for the current match.
Whirlwind - One Roll, Start at 1's then skip down to Choice, then back to 2's and so on in order until you reach the middle, but only one roll each turn. Example: 1's, Choice, 2's, Yacht, 3's, 5Straight, 4's, 4Straight, 5's, Full House, 6's, and 4 of a Kind.

Yacht Race - The first person to get a Yacht automatically wins. If neither of you get a yacht it is high score wins.






This page was last updated on: November 17, 2008